![]() ![]() A 1-pixel blur for Genesis emulation will make some of the CRT effects I described appear (although the rainbow banding doesn't occur) and SSF has an option to turn faked transparency into true transparency within the emulator (one of the few image enhancement quirks about it - the Saturn had calls to automatically dither sprites to fake transparency, and SSF can intercept them and render them as truly transparent). If you are dying for an attractive way to play those types of games on a modern television, emulation is honestly the way to go. The Genesis and Saturn very heavily rely on CRT television tricks. I know it's a preference thing, but sharp, clear pixels is not always the best choice, imo. Games like these were designed explicitly to exploit the inaccuracies of an NTSC CRT television. I know someone else mentioned using a framemeister and presumably RGB Scart output, but I just really never agree with that. ![]()
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